Coffee break · A Bernard Engine game

Bernard saves the prod.Shots are falling, the deadline is looming.

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BERNARD 13615 BERNARD

On a phone, turn it sideways and tap to play full screen.

Wardrobe

Six characters to pick from for players 1 and 2. Player 1's costumes and the secret office unlock as you play: greyed choices say how.

  • The keys: ← → to go left and right, that's all. Enter (or the Minitel's SEND key) to play, P to pause, M to mute the sound and the elevator music. On a phone: tap the left or right of the screen, or the Minitel's keys.
  • Two players: key 2 on the title screen. Player 2 (Monique, or whoever you picked in the Wardrobe) moves with A and D (Q and D on an AZERTY keyboard). Four chutes instead of three.
  • Difficulty: on the title screen, ◀ ▶ choose: Intern (slower, 12 folders in your arms, 5 moustaches), Producer (10 folders, 3 moustaches) or Head of production (faster, 8 folders, more traps).
  • The stack and the pneumatic tube: every folder you catch piles up in your arms. A shot only counts once sent: go all the way right, to the pneumatic tube, and the whole stack goes up. A full stack earns a bonus. Arms full: the next folder hits the floor.
  • The combo: ten folders in a row without a miss, and every send counts double; up to x4.
  • The day: each office is one working day, 9 am to 6 pm. Three shots on the floor and the deadline is missed. At 6 pm the boss throws folders in volleys, with a pause between them to run to the tube. After the fourth office the show is delivered… and season 2 begins.
  • The switchboard operator: she comes in from the right and bumps into whoever she meets: you're stunned and half your stack falls. Run to the phone, far left: an urgent call for her, and off she runs.
  • Catch these: shots are blue folders. The retake is an orange folder with a white arrow: it bounces back up and comes again once. Bonuses sparkle (gold twinkles and a small gold “+”): the gear starts a script that sends everything by itself for five seconds, coffee gives back a moustache. From office 2, the floppy saves the next missed shot, the trolley lets you carry 5 more folders and, very rare, the star makes you Super-Bernard for 6 seconds: two steps a press, the neighbouring chutes' folders too, and nothing can stop you (no traps, no operator). In office 3 the sandwich slows everything; in office 4 the green note pays overtime (shots x2).
  • Avoid these: the traps are dark grey with a red “no entry” badge. Red is used for nothing else. The grey notice (3 pm meeting, you're stuck), the client's post-it (left and right swapped), the black bulb (power cut) and, from office 2, the 30 kg binder: for 5 seconds, one step every 0.3 s and a swaying stack.
  • The daily challenge: under the Minitel, pick “Daily challenge”. Everyone plays the same game that day (the UTC date fixes the order of the folders), solo, in Producer difficulty. Only one try a day counts; the next ones are practice. It has its own tab in the high scores.
  • Missions and moustaches: every office has three missions, shown at the start of the day. At the end, a bronze moustache (1 mission), silver (2) or gold (3) rewards your day. They unlock costumes and a secret office.
  • The Wardrobe: six characters, taken from the team photo: only Bernard and Monique at the start, then each show you deliver (office 4 cleared, the holiday) opens the next one: Jean-Pierre, Gérard, Roger, and finally Maurice, the boss, on the fourth. Each delivered show also makes the following games one notch harder (up to four). Pick player 1 and player 2 (never the same person twice). Costumes dress player 1, whoever they are: bell-bottoms, the disco suit and the gala tuxedo are won with moustaches, the beach outfit by finishing the holiday once, the bowling outfit with a score above 100 in the daily challenge.
  • Earning moustaches back: every 100 points sent up the tube, one more moustache, arcade style. The false moustache, from office 2, gives one too. You never go above your starting number plus two (plus one with two players): at that cap, the 100 points are worth 10 extra points instead.
  • The duel: key 3 on the title screen, or the DUEL button. Player 1 sends to the right, player 2 to the left, each with their own score; the moustaches are shared. Step onto the other's chute and you snatch two folders (2 s wait between thefts). No switchboard operator in a duel. On a phone, the “Player 2” keys move the second player.

Who's who

Catch

  • A shot: it piles up in your arms.
  • The retake: it bounces back and comes once more.

Bonus

  • Gear: a script tidies up for 5 s.
  • Coffee: one more moustache.
  • False moustache: one more.
  • Floppy: saves the next missed shot.
  • Trolley: 5 more folders in your arms.
  • Sandwich: lunch break, everything slows down.
  • Green note: shots x2.
  • Star: Super-Bernard for 6 s.

Avoid

  • Grey notice: a meeting, you're stuck.
  • Client's post-it: left and right swapped.
  • Black bulb: power cut.
  • 30 kg binder: you're weighed down.

High scores

    “Everyone”: the ten best of the shared table. “This browser”: your own ten best, kept here.

    Your name and score are visible to everyone on this table; nothing else is stored (no IP address, no cookie).

    Your moustaches

    The best moustache of each office, in each difficulty: bronze (1 mission), silver (2), gold (3). The ★ column appears with the secret office.

    In the real Bernard, shots do not fall: they move forward through the graph on their own. See how.